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IdeSceneStaticMesh Member List

This is the complete list of members for IdeSceneStaticMesh, including all inherited members.
activate_32bit enum valueIdeSceneObject
activate_collide enum valueIdeSceneObject
activate_count enum valueIdeSceneObject
activate_t enum nameIdeSceneObject
activate_visible enum valueIdeSceneObject
AddRoomReference(IdeSceneRoom *ref, void *ptr)=0IdeSceneObject [pure virtual]
Claim()=0IdeRefCountBase [pure virtual]
DeSerialize(IdeFile *File, long DataLength)=0IdeWorldObject [pure virtual]
DeSerializeLoad()=0IdeWorldObject [pure virtual]
GetActivation(activate_t a_type) const=0IdeSceneObject [pure virtual]
GetBoundCenter()=0IdeSceneObject [pure virtual]
GetBoundRadius()=0IdeSceneObject [pure virtual]
GetCurrentPassNum() const=0IdeSceneObject [pure virtual]
GetLocalAABB(deAABB &bbox)=0IdeSceneObject [pure virtual]
GetObjectID()=0IdeWorldObject [pure virtual]
GetOccludeCenter()=0IdeSceneObject [pure virtual]
GetOccludeRadius()=0IdeSceneObject [pure virtual]
GetPrivateData(long &pSize)=0IdeWorldObject [pure virtual]
GetRoomReference(IdeSceneRoom *ref)=0IdeSceneObject [pure virtual]
GetSOInterface(IdeSceneObject::interface_t i)=0IdeSceneObject [pure virtual]
GetSOIType()=0IdeSceneObject [pure virtual]
GetWOInterface(long interface_id)=0IdeWorldObject [pure virtual]
GetWorldAABB(deAABB &bbox)=0IdeSceneObject [pure virtual]
GetWorldBoundCenter()=0IdeSceneObject [pure virtual]
GetWorldID()=0IdeWorldObject [pure virtual]
GetWorldOBB(deOBB &bbox)=0IdeSceneObject [pure virtual]
GetWorldOccludeCenter()=0IdeSceneObject [pure virtual]
GetWorldPos(deVec3d &PosVector)=0IdeSceneObject [pure virtual]
GetWorldTransform(deTransformInfo &mat)=0IdeSceneObject [pure virtual]
GetWOTypeName()=0IdeWorldObject [pure virtual]
iface_32Bit enum valueIdeSceneObject
iface_IdeSceneABT enum valueIdeSceneObject
iface_IdeSceneActor enum valueIdeSceneObject
iface_IdeSceneAnimatedMesh enum valueIdeSceneObject
iface_IdeSceneLight enum valueIdeSceneObject
iface_IdeSceneObject enum valueIdeSceneObject
iface_IdeSceneSky enum valueIdeSceneObject
iface_IdeSceneStaticMesh enum valueIdeSceneObject
iface_IdeSceneTerrain enum valueIdeSceneObject
interface_t enum nameIdeSceneObject
IsTransparent()=0IdeSceneObject [pure virtual]
OccludesObject(deVec3d &position, IdeSceneObject *so, deVec3d &NormalizedDisplacement)=0IdeSceneObject [pure virtual]
PreCache(IdeDriver *pDriver)=0IdeSceneObject [pure virtual]
Release()=0IdeRefCountBase [pure virtual]
RemoveRoomReference(IdeSceneRoom *ref)=0IdeSceneObject [pure virtual]
Serialize(IdeFile *File)=0IdeWorldObject [pure virtual]
SetActivation(activate_t a_type, deBoolean Active)=0IdeSceneObject [pure virtual]
SetMesh(IdeMesh *mesh)=0IdeSceneStaticMesh [pure virtual]
SetPrivateData(void *pData, long Size)=0IdeWorldObject [pure virtual]
SetTransparent(deBoolean Trans)=0IdeSceneStaticMesh [pure virtual]
SetWorldID(deWorldID WorldID, deObjectID ObjectID=0)=0IdeWorldObject [pure virtual]
SetWorldTransform(const deTransformInfo &mat)=0IdeSceneObject [pure virtual]
Traverse(IdeSceneGraph::deSceneTraversal *Params)=0IdeSceneObject [pure virtual]
~IdeRefCountBase()IdeRefCountBase [inline, protected, virtual]
~IdeSceneObject()IdeSceneObject [inline, protected, virtual]
~IdeSceneStaticMesh()IdeSceneStaticMesh [inline, protected, virtual]
~IdeWorldObject()IdeWorldObject [inline, protected, virtual]

Generated on Mon Sep 12 20:17:03 2005 for Destiny3D by doxygen1.3-rc3